3D Design

For an overview of the pathways through the curriculum, please see our information page here.

Welcome to the

3D Design Department

Our Vision

In technology pupils explore visual, tactile and other sensory experiences to design and make products. They work with traditional materials and new media, developing confidence, competence, imagination and creativity when designing and making. They learn to appreciate and value images and artefacts across times and cultures, and to understand the contexts in which they were made. In technology pupils reflect critically on their own and other people’s work, judging quality, value and meaning. They learn to think and act as craftspeople and designers, working creatively and intelligently. They develop an appreciation of design, and its role in the creative and cultural industries that enrich their lives.

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Information

Curriculum

Click here to learn about how the Curriculum is planned, delivered and assessed in Design.

Years 7 & 8 (KS3)
Years 9 – 11 (KS4)

Exam Board

For 3D Design, we use AQA Art and Design specification. Links to the exam board’s specifications can be found below:

AQA Art & Design: 3D design

Assessment

KS3

KS3 are assessed on skills that are developed throughout the Design rotations and are based on 3 criteria;

  • Researching and Developing
  • Making
  • Evaluating and Adapting

In each rotation students will be provided with the ‘Key point indicators’ that they must reach to be ‘On’ or ‘Above’ target.

KS4

At GCSE students will be assessed on the grade criteria from the exam board.

Controlled Assessment – 60%
During the course at KS4 students will learn techniques and processes based on a theme and/or artists. They will have guided starting points but independent work and research is encouraged for students to develop a personal style and response.

Exam  – 40%
The exam at the end of the course is a practical exam that consists of approximately 20 hours of preparatory time and 10 hours (over two days) in the art room to produce the final outcome.

AO1

Develop

25%

Develop

Develop ideas through investigations, demonstrating critical understanding of sources.

AO2

Refine

25%

Refine

Refine work by exploring ideas, selecting and experimenting with appropriate media, materials, techniques and processes.

AO3

Record

25%

Record

Record ideas, observations and insights relevant to intentions as work progresses.

AO4

Present

25%

Present

Present a personal and meaningful response that realises intentions and demonstrates understanding of visual language.

Quality Teaching and Learning Entitlement

All students have the right to express and explore their creativity and are entitled to:

  • A positive, safe, learning environment that encourages the development of Design skills and the sharing of work within a culture of mutual respect and shared responsibility.
  • Be actively engaged in their own learning whilst being challenged and motivated to take responsibility for their own development and take risks.
  • Experience well planned lessons which challenge them, provide clear assessment and regular Design opportunities whilst reflecting upon their own learning and development.
  • A personalised and independent creative journey in which they are able to learn from their mistakes and challenge ideas.
  • To experience a range of materials, techniques and Design practises to create ‘real’ outcomes.

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