Computing KS3 Curriculum

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Welcome to Year 7 Computing!

At ALNS we follow a rolling programme throughout Years 7 and 8 to address the KS3 subject content.  Students will cover the following within the three main strands throughout bespoke schemes of learning to prepare for KS4.

Computer Science

  • Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • Understand several key algorithms that reflect computational thinking [for example, algorithms for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
  • Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions
  • Understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal]
  • Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems
  • Understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits

Information Technology

  • Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
  • Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability

Digital Literacy
  • Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns

 

In Year 7, you will study…

Cloud Computing

Log onto to your school Gsuite account and learn how to professionally and safely communicate online.

 

Crazy Mazes

Be introduced to computational thinking and block programming with Scratch whilst making your own multi-level computer game.

 

PC Basics @ Wacky Caves

Prepare for your end of year exam focusing on the inner and outer workings of the PC and other devices.

 

KODU Game Lab

Use Microsoft’s own game making software to create your own platform computer game.

 

Welcome to Year 8 Computing!

At ALNS we follow a rolling programme throughout Years 7 and 8 to address the KS3 subject content.  Students will cover the following within the three main strands throughout bespoke schemes of learning to prepare for KS4.

Computer Science

  • Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • Understand several key algorithms that reflect computational thinking [for example, algorithms for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
  • Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions
  • Understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal]
  • Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems
  • Understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits

Information Technology

  • Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
  • Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability


Digital Literacy

  • Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns

In Year 8, you will study…

Using Email

Log onto the school email system and learn how to professionally and safely communicate online.

 

Control & Monitoring

Use logic and mathematics to control real world simulations using real world simulation software.

 

My Life Online

Work in a team to develop learning tools to teach your parents about your life online.  Show them what you use the internet for and how you know to keep yourself safe.

 

Crazy Mazes

Be introduced to computational thinking and block programming with Scratch whilst making your own multi-level computer game.

 

Pythons Programming Adventure

Enjoy your first scheme of learning using textual software to make your own creative writing adventure story.

 

What is Binary

Find out why computers using binary and how to understand binary numbers.